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Devlog
Patch note #1704 - New HUD and Mid level BOSS art!
October 03, 2019
by
Atomic Kraken
1
Greetings! Here we come with a new update of SLICE BACK! What’s new: HUD HUD is finally implemented! We have new looks, better distribution and Harold is finally really visible! Minor UI improvement...
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Dev Diary #03
September 26, 2019
by
Atomic Kraken
1
Welcome to the third Dev Diary of SLICE BACK! This sprint 84,62% of the tasks have been completed :) General news 1) We have been thinking about a way to make it easier for us to tweak the maps acco...
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Discover SLICE BACK #02 - AI Choreography
September 20, 2019
by
Atomic Kraken
1
AI Choreography In the last Discover Slice Back we talked about Locomotion 2.0. In this week entry we will talk about how we designed our AI to improve the game feel of Groove (our main character). Le...
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Dev Diary #02
September 12, 2019
by
Atomic Kraken
Welcome to the second Dev Diary of SLICE BACK! General news This sprint (we divide our work into two-weeks sprints) we split our time on these three major topics: 1) We analysed the Gamescom feedback...
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Patch Notes #1619 - Locomotion and new BOSS!
September 10, 2019
by
Atomic Kraken
1
#Patch notes
Greetings! It’s been a long time but we were cooking a big update so we humbly ask for your forgiveness :). Here are the changes: Playable character Locomotion system revamped. See this post for mo...
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Discover SLICE BACK #01
September 05, 2019
by
Atomic Kraken
#Discover SLICE BACK
Discussing Locomotion 2.0 These last weeks we heavily reworked the locomotion of our playable character - Groove. Today we’ll talk about these changes and how they affect the game: this friday you w...
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Patch Note #1512 - New character shader!
August 14, 2019
by
Atomic Kraken
#Patch notes
Hey, we just released a new minor build. Here are the changes: Updated toon shader: now Groove should look brighter and better than ever before! Fixed a bug regarding VFX positioning Minor gameplay b...
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Behind the scenes: Pixel art in Unreal Engine 4
August 14, 2019
by
Atomic Kraken
1
#Behind the scenes
Welcome to ‘Behind the scenes’ a monthly approach to the development pipeline for Slice Back, in which we will do our best to explain how and why we are creating this game. How did we get here? We...
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