Patch note #1704 - New HUD and Mid level BOSS art!
Slice Back » Devlog
Greetings! Here we come with a new update of SLICE BACK!
What’s new:
HUD
- HUD is finally implemented! We have new looks, better distribution and Harold is finally really visible!
- Minor UI improvements
Playable character
- Combo is now harder to maintain. Gotta work hard for those style points!
- Improvements on locomotion and game feel. Should feel more controllable and smooth.
- Now Harold Rush scales on a separate bar with each hit.
Aliens
- Move “Mid-level boss” from test phase to art phase: add art, animations and VFX.
Miscellaneous
- Minor gameplay bug
- Minor art bug fixes
Thanks for playing and, please, consider giving us your feedback through this survey!
Files
SliceBack_Demo_Win64_001704.zip 168 MB
Oct 02, 2019
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Slice Back
Alien sushi? Yeah, there's live out there... and it's yummy!
Status | In development |
Author | Atomic Kraken |
Genre | Action |
Tags | Aliens, Fast-Paced, Female Protagonist, Funny, gamepad, Hack and Slash, Pixel Art, Post-apocalyptic, Side Scroller, Unreal Engine |
Languages | English |
More posts
- Dev Diary #03Sep 26, 2019
- Discover SLICE BACK #02 - AI ChoreographySep 20, 2019
- Dev Diary #02Sep 12, 2019
- Patch Notes #1619 - Locomotion and new BOSS!Sep 10, 2019
- Discover SLICE BACK #01Sep 05, 2019
- Patch Note #1512 - New character shader!Aug 14, 2019
- Behind the scenes: Pixel art in Unreal Engine 4Aug 14, 2019
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